FPS action in its purest form
Bodycount
First Person Shooter (FPS) games have changed over time, but yet can still be found in their purest form. The form of picking up a gun and firing nonstop at waves of enemies approaching for no apparent reason, and with the objectives of simply killing everyone in sight. The most popular FPS in the last five or six years is arguably the Call of Duty series which shot to stardom after the Modern Warfare segment of the franchise was released. It gives the aspect of FPS a strong storyline and purpose in the main single player campaign modes, with the pure form of FPS still continuing in the online multiplayer environment.
Bodycount was released in 2011 under the Codemasters Game Publisher Company with a large emphasis on environmental destruction. Bullets and weaponry fired will destroy blockades, shields and even buildings sending explosions off randomly in different directions repeatedly. This gives the game a dynamic environment and terrain where anything you use as cover can be quickly destroyed and left to nothing. You are a single solider recruited by an organization known as “The Network” to infiltrate and discover the secrets behind the Militia and the mysterious individuals controlling it.
The game contains multiplayer and co-op modes along with a Team Deathmatches in the online world. In the campaign single-player mode, there is a new slightly experimental style of using cover whilst within a gun battle. You are able to duck behind anything in front to reload or to avoid heavy damage, and to peek out from around corners to fire accurate shots at the enemies nearby. Skillshots are prime part of the game, bringing in different points for the type of kill you decide to endeavor. These include the massively popular headshots, stealth kills and even surprise kills as well. All of these aspects add up to your final score at the end of each supposed level ranging in a grade system from A downwards. With these scores, you are able to compete with other players around the world with leaderboards being prevalent for each level played.
Bodycount has been given moderate to worse reviews that highlight its attractive environment and gameplay techniques. But also criticize the incredibly weak storyline and short campaign mode that only extended out to just over six hours. As the player, you are limited to what you are able to do compared to what the game expects such as fighting off an extremely large wave of enemy using the few skills and weapons available at the time. Many critics also attacked the lack of entertainment factor that other FPS games had instead such as the Battlefield and Call of Duty franchises.
Bodycount did not fare well in the gaming world, but it does bring back the purest form of First Person Shooter action with colourful visuals, awards for adventurous and stunning kills and simplicity in the missions. The highest let down of the game unfortunately come with the lack of story that is needed to become a success in the mainstream gaming world today.
E3 trailer in 2011
►Posted by
:lerock0
:
at
9:50 PM
Subscribe to:
Post Comments (Atom)


0 comments:
Post a Comment